Another little work in progress. I need to work on the appearance of the particles and make them look like dust!
Made in Maya. The modeling is by Matthieu Rochette.
This is a simulation made using ICE (in XSI). The shape you see in the middle is the alpha channel of a keyed shot (in NUKE) for later compositing.
We had to inspire ourselves with a still life painting. I chose to use Baker’s painting :
Made using Softimage and photoshop!