Hello! Here’s the second part of my most recent lipsync project. The comments are veeery welcome! 😀
Hello everyone! Here’s my first draft of a heavy lifting animation, made with the Max rig. Enjoy! Please comment and like! 🙂
I just started a new project for my animation class (in 3Ds Max), and I will attack the complex (but not less fun) project of a somewhat cartoonish vulture! Yay! 😀
(This render test has a smooth for a better display but don’t worry, I don’t model with that much poly usually! :O )
I started working on the animation of this pocket watch. I’ve been trying to combine rigid bodies in Maya with joints in the chain, and the fact that I’m using a Spline IK on this part makes it complicated for me (due to my lack of knowledge on the subject) to animate it naturally. For now the chain links don’t look natural at all and are well spaced with eachothers. I want contact! 😛 Any ideas or suggestions on how to make dynamics with a spline IK?